![]() Please use the included version of libIL and not a custom build if you have issuesĠ. Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006Įxpecting IL version 178 and found version 168Ĭube Maps may not load correctly in this version and will not render correctly in game Setting up G-Bugger: type: 0 texturenum: 4 GLSL Version: 4.10 NVIDIA via Cg compiler Init lowlevel graphics: 1592x992 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'HPL Level Editor' pos:(-1x-1) (07-20-2015, 09:12 AM)Mudbill Wrote: Try posting the contents of LevelEditor.log from Documents\HPL2. but thanks, i know how to tell version amnesia good, just like me grammr Srsly? im not trying to steal others ideas, it's just inspiration. Maybe, you took some maps from one CS and put them into yours, and the path of map objects is custom and objects need to be right in that directory which keeps your maps (I suggest to use all your assets in one Custom Story map, dont try to steal it from somewhere :) ) this one is the most low expected cause.ģ. Wrong exported model.(Only if you/or other guy :) did a mistake when he added a new stuff into this map). That's happens to me when I'm trying to steal other's ideas :)Ģ. i get a blackbox error when i open them, and i like to get inspiration, when looking at them in the editor. (07-20-2015, 09:16 AM)Catalyst Wrote: (07-19-2015, 08:06 PM)GameEnthusiast Wrote: I am having a problem when i open a level in the level editor, i really need help. Good luck, if you this one wouldn't help, let us know, and one of us will assist your problem Maybe, you took some maps from one CS and put them into yours, and the path of map objects is custom and objects need to be right in that directory which keeps your maps (I suggest to use all your assets in one Custom Story map, dont try to steal it from somewhere ) ![]() Wrong exported model.(Only if you/or other guy did a mistake when he added a new stuff into this map). Could it be, your map is in desktop location, and this map can not find asset's path.Ģ. Maybe, the map you are trying to open, doesn't have necessary resources, maybe you've been tried to open another kind of map,custom stuff, like my Utopia mod, but you don't have the normal access to map's resources. dae to make them accesible), maybe your version is 1.2 or 1.1 and it considers map corrupt and it's crashing) Let us know, only one map is crashing, or all? Try to open original Amnesia Game map. One of causes, could be, your Amnesia and HPL Level Editor version is not 1.3 (this version supports fbx model file format (I suggest to use. That's happens to me when I'm trying to steal other's ideas It was always a psychological battle.(07-19-2015, 08:06 PM)GameEnthusiast Wrote: I am having a problem when i open a level in the level editor, i really need help. Anyway, Amnesia was never about visual horror. The graphics aren’t noticeably dated because you can’t see much while desperately running away through the dark hallways. This is one of the reasons why despite Amnesia’s age, the monsters scale remarkably well. The images you construct from the shuffling footsteps and dark shadows are infinitely more terrifying than anything a game developer could come up with. That’s because you were never meant to see them. ![]() I know what they look like, I get a pretty good view from my corner office, but I couldn’t describe them all from memory. But when I really think about it, I hardly ever saw these monsters. Twisted and moaning, these horrific entities strike fear into my heart even now. It was always a psychological battleīut the sound effects are only so gutwrenching because you know what lies at the end of them: the monsters of Amnesia. Amnesia is quiet enough that you can hear the heartbreaking sound of the monster coming for you but busy enough that every single creak or crack makes me jump out of my chair.Īmnesia was never about visual horror. But leave me with nothing but the ability to slowly run from horrific situations, and all I’m left with is a sleepless night.įrictional Games work anxiety into Amnesia with such ease that you’re left wondering whether these are fears that you have always had. Give me a W870 TAC shotgun – or even a Lemi pistol – and I have the self-confidence of a SAS veteran. The fact that you have nothing to defend yourself with in Amnesia gave me a tremendous sense of anxiety. In Amnesia, all you can do is try and make your way around the castle with nothing but your wits, which are slowly running out along with your sanity. Meaning the goal isn’t to kill all the horrific mold-filled mutations like in Resident Evil Biohazard or even outrun and cull all the zombies in Dying Light. Amnesia: The Dark Descent isn’t just a horror game.
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